Sunday, October 4, 2009

Some history

Ok , folks now this is what my lungs had to pay in order to get this work done. I am kind of realy nervous when i do work on the computer for a long time and sometimes I need a little time to think and put order in my mind. So that is where I go then :)

Spiral of particles


This script was actualy my first assignment for Joe`s class Programing MEL. The task was pretty simple. A procedure that creates some kind of expression driven particles. Well... there are variety of things one could do. Instead of just making a script that on execution creates some kind of splines i made it a little more complicated by giving the user the option to choose the curve. Later on I decided to practice a little with the MEL GUI creation so I wrapped up that ugly interface. It is not actually a big deal although a lot of people told me that GUI in maya is pain in the ass. It is actually pretty simple. So what the script does is (in nutshell):

  • Looks for selected curves
  • Offsets the crves and turns the construction history on.
  • defines the way particles will move
  • stores that in a string
  • apllies it it to the creation and runtime expression part of the emitters
  • masks all that behing the GUI. 

Sorry for not being extensive on that but I was working ot the thing for a week or so and I don want to even talk about it anymore.. What is better I am giving you out the source code of my hard work. Everything is commented. Feel free to use it for whatever..

Saturday, August 8, 2009

Linear workflow

This is a result of my exploration of working in Linear mode, rendering to 32 bit float image (openEXR) which led me to thediscovery of some pretty cool things..



Friday, August 7, 2009

Lets get it started...

Hi to all the people reading this. I am starting this blog with the plan to share problems and tips for their solutions during my exploration of Maya:) I hope this will be useful...